3D Modeling & Art

Worlds, characters, products.

A dedicated art team across Maya, Blender, Substance and Unreal. We model, texture, rig and animate for real-time and offline. From a stylised game character to a photoreal car configurator.

In one line

3D modeling and art covers characters, environments, product models, rigging, animation and VFX for real-time and offline use. Aksal Studios produces engine-ready 3D for Unity, Unreal and the web, from stylised game characters to photoreal product configurators.

Typical timeline: A rigged game character takes 2 to 4 weeks. A real-time product configurator takes 6 to 10 weeks.

180+Projects delivered
90+Brands served
160M+Impressions generated
14Years of craft
Real-timeConfigurators in the browser
Unity · UnrealEngine-ready deliverables
3D → AREvery asset optimised for mobile

What we do

Inside the service.

01

Characters & Avatars

Stylised or realistic, rigged and animation-ready for Unity, Unreal and web.

02

Environments

Game levels, virtual showrooms, metaverse districts built on real-world maps.

03

Product Visualisation

Configurators, turntables and AR-ready models for automotive, FMCG and electronics.

04

Animation & VFX

Cinematics, in-game animation, motion graphics and particle work.

How it works

From brief to live.

  1. 01

    Art Direction

    Mood boards, style frames and a reference model.

  2. 02

    Model & Texture

    High-poly sculpt, retopology, PBR texturing.

  3. 03

    Rig & Animate

    Rigs, blendshapes, animation sets.

  4. 04

    Optimise & Deliver

    LODs, compression and engine integration.

FAQ

Questions we get asked.

What software does your 3D team use?

Maya and Blender for modeling and animation, ZBrush for sculpting, Substance Painter for texturing, and Unity, Unreal and Three.js for real-time delivery.

Can you build a 3D product configurator for our website?

Yes. We build real-time configurators in the browser where customers change colour, trim and accessories and see the model update instantly, on desktop and mobile.

Do you deliver assets we can use in our own engine?

Yes. Deliverables are engine-ready with LODs, PBR textures and rigs, in FBX, glTF or native Unity and Unreal packages.

How long does a character take?

Two to four weeks for a rigged, animation-ready character, depending on style and complexity.

Can you match an existing brand style or mascot?

Yes. We start from your brand guide or mascot references and produce style frames for approval before modeling.

Planning something in 3d modeling & art?

Tell us the brief, the moment and the audience. We’ll come back with a playable idea.