3D Modeling & Art

Worlds, characters, products.

A dedicated art team across Maya, Blender, Substance and Unreal. We model, texture, rig and animate for real-time and offline. From a stylised game character to a photoreal car configurator.

Real-timeConfigurators in the browser
Unity · UnrealEngine-ready deliverables
3D → AREvery asset optimised for mobile

What we do

Inside the service.

01

Characters & Avatars

Stylised or realistic, rigged and animation-ready for Unity, Unreal and web.

02

Environments

Game levels, virtual showrooms, metaverse districts built on real-world maps.

03

Product Visualisation

Configurators, turntables and AR-ready models for automotive, FMCG and electronics.

04

Animation & VFX

Cinematics, in-game animation, motion graphics and particle work.

How it works

From brief to live.

  1. 01

    Art Direction

    Mood boards, style frames and a reference model.

  2. 02

    Model & Texture

    High-poly sculpt, retopology, PBR texturing.

  3. 03

    Rig & Animate

    Rigs, blendshapes, animation sets.

  4. 04

    Optimise & Deliver

    LODs, compression and engine integration.

Planning something in 3d modeling & art?

Tell us the brief, the moment and the audience. We’ll come back with a playable idea.