AR, VR & Metaverse

Experiences that step off the screen.

From an AR filter that launches a car to a multiplayer metaverse modelled on real cities, we build immersive experiences that run in the browser, in Snapchat and Instagram, and on headsets.

In one line

Aksal Studios builds augmented reality, virtual reality and metaverse experiences: WebAR that runs from a link or QR, Snapchat Lenses and Instagram effects, VR for Quest and PC, and persistent multiplayer 3D worlds. We designed and built India's first gamified multiplayer metaverse.

Typical timeline: A WebAR or social filter campaign takes 2 to 5 weeks. A VR experience or multiplayer world takes 8 to 16 weeks.

180+Projects delivered
90+Brands served
160M+Impressions generated
14Years of craft
India's firstGamified multiplayer metaverse
1M+Users on a single web campaign
2Platforms per launch: Web AR + Snapchat

What we do

Inside the service.

01

WebAR

No-install AR that runs from a link or a QR. Product try-ons, in-stadium activations, treasure hunts.

02

Social Filters

Snapchat Lenses and Instagram effects with game mechanics, built for shares.

03

VR & Simulations

Training, showrooms and brand worlds for Quest and PC VR.

04

Metaverse & Multiplayer

Persistent 3D worlds with avatars, live events and third-party integrations.

How it works

From brief to live.

  1. 01

    Platform Fit

    WebAR, Lens, Effect or headset. Chosen by where your audience already is.

  2. 02

    Prototype

    A working AR/VR prototype on a real device within two weeks.

  3. 03

    Build

    Tracking, 3D, UI and analytics tuned for low-end phones too.

  4. 04

    Launch

    QR, link, Lens or store submission and live monitoring.

FAQ

Questions we get asked.

What is WebAR and why use it instead of an app?

WebAR runs augmented reality in the phone browser from a link or QR. Nobody has to install anything, so participation is far higher than with an app-based AR experience.

Do you build Snapchat and Instagram filters?

Yes. We build Snapchat Lenses in Lens Studio and Instagram effects, including ones with game mechanics, head tracking and scoring.

Which VR headsets do you support?

Meta Quest 2, 3 and Pro, plus PC VR. Experiences are built in Unity or Unreal.

What is a metaverse experience for a brand?

A persistent 3D world where many people are present at once: a virtual store, concert, launch or fan zone. We built India's first gamified multiplayer metaverse, modelled on real cities, and hosted a K-pop concert inside a virtual world.

How long do AR campaigns take?

Two to five weeks for WebAR or a social filter. Longer for VR or multiplayer worlds, typically 8 to 16 weeks.

Can AR work at a live event or in a stadium?

Yes. We have run in-stadium AR where fans scan to see floating brand elements and win instant rewards, and AR treasure hunts hosted by a celebrity.

Planning something in ar, vr & metaverse?

Tell us the brief, the moment and the audience. We’ll come back with a playable idea.