AR, VR & Metaverse
Experiences that step off the screen.
From an AR filter that launches a car to a multiplayer metaverse modelled on real cities, we build immersive experiences that run in the browser, in Snapchat and Instagram, and on headsets.
In one line
Aksal Studios builds augmented reality, virtual reality and metaverse experiences: WebAR that runs from a link or QR, Snapchat Lenses and Instagram effects, VR for Quest and PC, and persistent multiplayer 3D worlds. We designed and built India's first gamified multiplayer metaverse.
What we do
Inside the service.
WebAR
No-install AR that runs from a link or a QR. Product try-ons, in-stadium activations, treasure hunts.
Social Filters
Snapchat Lenses and Instagram effects with game mechanics, built for shares.
VR & Simulations
Training, showrooms and brand worlds for Quest and PC VR.
Metaverse & Multiplayer
Persistent 3D worlds with avatars, live events and third-party integrations.
How it works
From brief to live.
- 01
Platform Fit
WebAR, Lens, Effect or headset. Chosen by where your audience already is.
- 02
Prototype
A working AR/VR prototype on a real device within two weeks.
- 03
Build
Tracking, 3D, UI and analytics tuned for low-end phones too.
- 04
Launch
QR, link, Lens or store submission and live monitoring.
Related work
Seen in the wild.
FAQ
Questions we get asked.
What is WebAR and why use it instead of an app?
WebAR runs augmented reality in the phone browser from a link or QR. Nobody has to install anything, so participation is far higher than with an app-based AR experience.
Do you build Snapchat and Instagram filters?
Yes. We build Snapchat Lenses in Lens Studio and Instagram effects, including ones with game mechanics, head tracking and scoring.
Which VR headsets do you support?
Meta Quest 2, 3 and Pro, plus PC VR. Experiences are built in Unity or Unreal.
What is a metaverse experience for a brand?
A persistent 3D world where many people are present at once: a virtual store, concert, launch or fan zone. We built India's first gamified multiplayer metaverse, modelled on real cities, and hosted a K-pop concert inside a virtual world.
How long do AR campaigns take?
Two to five weeks for WebAR or a social filter. Longer for VR or multiplayer worlds, typically 8 to 16 weeks.
Can AR work at a live event or in a stadium?
Yes. We have run in-stadium AR where fans scan to see floating brand elements and win instant rewards, and AR treasure hunts hosted by a celebrity.
Planning something in ar, vr & metaverse?
Tell us the brief, the moment and the audience. We’ll come back with a playable idea.